timesraka.blogg.se

Swift converter for mac
Swift converter for mac











  1. SWIFT CONVERTER FOR MAC HOW TO
  2. SWIFT CONVERTER FOR MAC SERIES

Go ahead and launch Xcode, then create a new macOS project using the Cocoa App template. Ever wondered how many astronomical units there are in 10 yards? Or how many teaspoons of liquid fit into one gallon? Soon you’ll know! Here, though, we have Apple’s Foundation framework, so we’re going to take it up a notch: we’re going to build a general-purpose converter that can handle any distance, duration, mass, or temperature units. One of the first things I ever developed was a Celsius to Fahrenheit converter (using Visual Basic, of all things!), and there are similar projects for a variety of other languages and platforms. In this project we’re going to solve a classic introductory problem with a twist. This will mean you having to learn a variety of things at once (the book is paced more carefully), but on the flip side it will give you a pretty clear idea of whether macOS programming is for you or not. Rather than teach you macOS programming from scratch, we’re just going to dive into a real-world project and see how we get on.

SWIFT CONVERTER FOR MAC HOW TO

I already wrote a whole book teaching how to make macOS apps (yes, it’s fully updated for the latest version of Swift, and actually comes with lifetime updates for free!), but in this article I’m going to take a different approach to the book. In short, even though AppKit is still quite different from UIKit, you’re likely to find just as many similarities than differences – there really has never been a better time to make a macOS app. This is a significantly older framework that has a number of quirks and curiosities that can sometimes trip up folks moving over from iOS, but for several years now Apple has been working to modernize it. Of course, where the two differ is in their user interface frameworks: where iOS uses UIKit, macOS uses AppKit. Not only does Swift provide a shared language, but the two platforms also share a huge range of frameworks – Core Graphics, Core Image, Core Animation, MapKit, WebKit, Auto Layout, and more all work almost identically on both iOS and macOS. If you can build iOS apps, you can build macOS apps too. You can read these in any order you want – each article builds the same app on a different platform, but all are standalone tutorials too.

SWIFT CONVERTER FOR MAC SERIES

Part 1 in a series of cross-platform Swift apps.













Swift converter for mac